NOTE: A high speed multi-core processor is beneficial. Proto is currently available in English, German, and Portuguese.
Proto is a micro economy simulator that allows you to experiment with inflation, deflation, trading, and taxation.
It is a dynamic system comprised of individual traders that act independently. Together they form a self-sustaining economy. Balance and equilibrium is established and sustained as long as the user doesn't introduce extremes that the system cannot cope with. The economy may be resuscitated from a total collapse with appropriate action.
Each simulation is unique and follows the pattern described below.
The system is primed with 20 laborers and one spawn is triggered. Prices will rise in relation to the price of labor until prices have peaked. After the peaks are reached normal price fluctuations occur. Some commodities are more volatile than others.
Laborers drive cars to work to produce commodities and drive shipping trucks. Laborers require food to work and spawn. When they are well fed they spawn, when they are not they die. The population can be between 1 and 69.
Expanding labor populations will cause deflation after the initial price booms.
Allow the labor population to expand and prices to normalize before enabling taxation or placing big orders.
The food industry buys labor to produce food. If tools are available it will buy them to increase output per unit of labor.
The tool industry buys labor, coal, and iron to produce tools.
The shipping service buys labor to drive the trucks that ship goods from one industry to another. Laborers depend on it for food deliveries. The trucks will go to the point of sale and pick up the commodity then deliver it to the buyer.
There is a delay from when an order is placed to when an order is received. This is because the shipping service is processing the order.
Transaction delays may be noticed buying and selling as the master trader. This is because the volume of orders of all traders is exceeding the capacity of the economy.
You can collect sales tax, create and destroy currency. Use the currency to conditionally buy and sell within the economy.
Creating too much new currency and spending/distributing it will cause uncontrollable inflation.
You can also distribute money from the tax account to any industry.
You can implement welfare by buying food at market value with the tax account and selling it for $0.00.
The crown represents the master trader. This is your location on the map.
The shipping service is represented by a blue warehouse icon.
This is the free version. It contains ads. The paid version is free of ads.